Tuesday, 13 September 2011

A Bit of a Crit ...

Well, I said, after a victim [sorry, volunteer] asked for my thoughts on a recent piece of his work that I would do just that.  So, I will get round to the piece he asked me to look at, and for which he wanted my critical appraisal. But before that a few words in general.

One of the characteristic phrases about being a teacher is, 'Having a duty of care'. In educational terms, related to the law, this implies that one should ensure 'your' students should be protected from injury and harm. I have no intention of going into this matter in any detail except to say what, over the years as an art teacher and lecturer, what it also came to mean to me.
Being Grumpy ... Bah Humbug!
To me, and many other teachers, it also came to mean not just protecting from the physical, but also the mental injury and harm that can come about through the careless action, word, or words used that can cause some form of mental distress. I am not going to claim I was perfect, or that I always got it right, or that I wasn't guilty of such, but I always tried [I believe] to avoid saying, or doing, anything that could result in causing unwitting distress through any critical action on my part. So I have approached this 'crit' of the work below with a little trepidation.
Being deathly ... he he
With that pontification out of the way .... and recognising that my thoughts on others artwork is not going to rock the world of fantasy Illustration, here are my comments on the work from my two ''volunteers'', that of Andy and Matt.

First - Andy ATOM Taylor. I'm not going to say to much here [sorry Andy :)] as the work I want to highlight is based on his interpretation of some of my own pieces. For example, the Dragon from 'The Warlock of Firetop Mountain'. First mine [copied by someone from the book I suspect] then his.

Andy ATOM Taylor
There has long been a tradition by artist's to copy from others work, from the 'learner' to the master, [and I'm not calling myself anything other than someone who is in essence 'still learning'], it not only acts as an excellent training ground to examine technique, but also allows the 'copier' the freedom to explore the original work and interpret the piece, in turn, through their own ideas. What is nice about Andy's pieces is he has not just 'copied' but also 'interpreted' by adding his own individuality 'twist' to the work he has been examining. An even better example of what I mean can be seen in how he has 'added' to the original. Again, mine first, then his.


Andy ATOM Taylor : Wandering Monsters
Note, again how he has added, and refined, as he has explored my work to give a freshness and vitality that makes his on a true homage, and not just a copy. Andy, who has decided [thank you] to become the 'curator' of my 'on-line' library, through down loading much of my work as he can find [wait till he starts looking for my work for 'Tracy' and 'Bunty' comic. lol] has told me how much he finds himself inspired by my stuff. Has to be told, in turn, how I find his 're-interpretations' refreshing, and to say how honoured I feel that he's taken the trouble to do all he's doing on my behalf. Thank you Andy. 

When I first started out as an illustrator the computer had not yet revolutionised the whole concept of printing reproduction, most work relied on either film positives, PMT's [ Photo Mechanical Transfer], or engraving. In order to ensure good reproduction line work [in particular] the original had to be drawn [traditionally] one and half times the original size. You can see this on, for example, this piece from 'The Warlock of Firetop Mountain'.
The most important factor was to ensure good line without 'break up'. Now you might be fooled into thinking ...wait a minute there is obvious line 'break up' evident to be seen here, which is even more evident in this next example.
So what is going on? Was the original like this? No, it was not, nor the original printed version. What these examples suffer from is 'newer' printings, on not always good quality paper stock, which were not necessarily based on good quality copies of the original artwork. I've been lucky to see Warlock printed in many different languages, and on many different types of paper, all which show clearly how copying from copies effects the quality of the printed images.

Now, I'm not implying that a sketchier appearing illustrative look would not reproduce, as you can see from this piece by the master English Illustrator Edward Ardizzone, but my contention that care should be taken to ensure the line used by the artist [illustrator] should hold in reproduction.
Edward Ardizonne
Let us look at the work sent me by Matthew H. Damon for my next critical appraisal and compare it with, again say, a piece by Edward Ardizonne. First the piece by Matt, then by Ardizonne. 
Matthew H Damon

Edward Ardizzone
But they are different in style so what's my point? Well, let us look at a close-up from each, but remembering that Ardizzone's is a reprint from the original and Matt's is a high quality jpeg. With Ardizonne you can see, even with poor reproduction, the line weight still 'holds' but with Matt's I'm tempted to think some of the finer lines will not.


Of course computer generated imagery has made some of my points irrelevant, but I'd still like to see even the 'sketchier' line work used by Matt drawn a little more carefully with more thought to eventual reproduction. See the same piece by Matt reduced as it might appear through reproduction.
Now I may be cheating a little here [actually I am Matt], but I hope we get my point, and recommend that Matt, who bubbles with ideas, tries to slow down a little so his work benefits from a little more considered care, which is much more evident in that of Andy's pieces.

But back to Matt and his drawing. Looking compositionally at the original there are other things that can be highlighted for some improvement, and as Matt, who is the first to claim he cannot draw, but is in fact a writer who has to do his own illustration, wanted me to help I have tried to be constructive.

First let me state that you can draw Matt, but like all of us you can still learn, and you can still improve. So here are a few visual pointers about the original piece. Mainly based on normal pictorial criteria such as composition, perspective, shading, visual decoration to create the illusion of a reality, and so on.

First, as a reminder, the original drawing.

Next, my analysis of some key points in the work, that I feel would benefit from fresh compositional consideration, with emphasis on perspective, shadows, shading, and textural mark making. 
The perspective analysis in red line was to highlight a common error of not using one horizon line [or eyeline].
Now examine my 're-draw' where by adding a few key changes: such as only changing one stack of the boxes perspective; changing some of the shadow; the position of the body; some of the scaling involved in the body, including he head; and some bits of shading, the picture now looks the 'same' yet, I think, different, with the hope that my 'changes' will prove helpful. 

So, if we compare the two versions, the original and the adaption [see below] ,we, hopefully, can see what I meant, and that my 'short' critical analysis will prove of help to some.
Catch more of Matt's work, and ideas, at his website:http://www.roguedreampress.com/
where you will also find how the original work came into being before I 'fiddled' with it.

So there we are, and as mentioned, I hope some of my pointers may prove of value. Finally, to finish, thanks once again to Andy, an oldie but a goodie from my past. 





Wednesday, 31 August 2011

A Question: To crit or not to crit ...

I have had a couple of queries over the weeks about giving advice, and one intrepid has sent me a piece to crit. I'm happy to do this [once] as I've a couple of pointers to offer, which might be of help to the artist. But, and here is the Question, do I do it with my next post, or later? Feedback please, including anything you want answered .. this is a one off offer guaranteed to not survive its sell by date. 


From the redoubtable Andy a couple more scans of my work.

Three spot pieces
Swamp Monster

So there we have it for this post ...I'll leave it to the weekend to see what comments or questions, etc. arise and [lol] assume if nothing is forthcoming to hold my crit. Be warned it could be as dry as old toast.

Thursday, 25 August 2011

Bits and pieces and some news

I have been happily, health permitting, working on various commissions of late, though the future lies in shadow, when today,I had a nice email from film maker, writer, director, and producer Martin Gooch, of Death Ltd. about progress with his film 'Death'.

You may remember I posted a couple of bits about my involvement before.

Martin would like more people to get involved, especially if they ever dreamed of being linked to a film. Think of drinking champagne at Cannes, for example, as an associate producer .... and plugging your own projects.

As he points out, 'Filmmaking is very hard in this country. The only way you can prove that you are good enough to make a movie - is to make a movie - it's a classic Catch 22.
There is no funding in this country to speak of (especially if you wish to make slightly off the wall movies like this one).
When this film is complete it could open the gateway to a whole future for everyone on the movies in doing the thing we love - making movies.
You will help us actually make a movie. And your immortality will be achieved with you name on the credits.
' So for a few pounds [if you have them :)] you can help an inspiring creative finish of his film and get involved into the bargain.
Please check out his link.http://www.sponsume.com/project/death-martin-gooch-movie

As for me, well I see some of my work up on a big screen. As well as some illustrative work for the production, I also contributed to to the films titling. See an examples below.
from the titles of the film Death.
production piece with my work included
So, their you have it for now, though apparently there will be a poster that includes work by me too. can't wait to see it.

Maps have also come to the fore of late, so here are a few, done a long time ago, for 'The Fabled Lands'.
My reworking for the last books of the original piece

These were found on the web as was the following.
Abraxas, the Lost Continent  Note: the original was huge.


Abraxas, the Lost Continent  has now been put onto Amazon as a game, which can be down loaded via kindle:
http://www.amazon.co.uk/Abraxas-The-Lost-Continent-ebook/dp/B005FZ26MK/ref=sr_1_1?s=digital-text&ie=UTF8&qid=1314463301&sr=1-1



http://www.amazon.com/Abraxas-The-Lost-Continent-ebook/dp/B005FZ26MK/ref=sr_1_3?s=digital-text&ie=UTF8&qid=

As I have no access to luxuries, [yes, I know that sounds sad], like Kindle, I cannot comment, but if you were [are a fan of The Fabled Lands] and do have kindle, do check it out. 

Finally, an oldie from White Dwarf that was linked to a Games Workshop box set.
 


Wednesday, 17 August 2011

The Void came back ... keep your fingers crossed I can withhold the Shadow.

I had intended to continue my exploration of Space 'things', but have been busy with work [which is nice:)], and getting involved [boy did I wish I'd kept my mouth shut ....well....] about what I thought about the nature of the term 'drawn by' [on Facebook] in reference to something I was once involved in. Of course, my comments were in part due to it being very early morning, I was not really awake, and I failed to put my point across well. lol [Now that's true], and my leg hurt, and a magpie went past, and the clouds darkened, and ...
 ah, now, feel sorry for the boy. he he.

Anyway such is the saga of life, or as Andy said, [to paraphrase] 'What is Facebook for but to bitch!', and it's to Andy I have to thank once more for his dedicated scanning of my old work from such as White Dwarf Magazine. So, without further ado, and in no particular order, here are a few from those days of yore. It's amusing to think [see] some of them that I have no memory of, and a few look a tad 'rushed'.






What about a couple more?




So that will do for now. Thank you again Andy ...you are a star! I need to return to the drawing board. However, back with more, if the Shadows hold of; or the frog that's hopping about my feet doesn't turn into a vampire, in just a few days.

Beware the Curse of the DSL ....it leads to gibbering time [eat your heart out Thing].

Sunday, 7 August 2011

How to rough it ... an example

Thanks to Atom, I'm going to post one of my rough sketches for an image I did for Le Grimoire's Lone Wolf .. http://www.legrimoire.net/images/russ-nicholson.htm though the rough went through various changes, including 'corrections' from the client it was actually completed using a graphic tablet.
development of rough sent to client before changes made primarily to street detail and size of central heroes
Below is a copy of the final piece the original and the final piece used.

Other little jobs included this 'Kurtok', for New Zealand, and a few more Spurgers for Space madness.

A harbour from ye old Fabled Lands ...and a Kabuki theatre.

Now some real old pieces, that last appeared in the American fanzine, Copper Toadstool 5, published in 1979.


For those that missed it [cough] you'll also see I can now be found on facebook but don't expect anything to exciting. Blogs are it see....

Finally, a couple of Spacey bits to add to my space posts ... and to whet any appetites for such ... added again, because he wanted to see roughs. Though no claims the final work will be much of an improvement. lol

Till der next time .... before I moves to Gobsville [oooh, dats a secrets]. Don't sent roun' der bozys, please.

Addition ... Sebastien Boudaud, editor extraordinaire [Le Grimoire] , friend and other titles to numerous to mention, has kindly posted on facebook an interview I had at last years Monde de Jeu . Having listened to it after a year ... I realise it leaves a lot to be desired [cough] and memory is not my strong point as me ol' mother would say. But for those interested who have not heard it ....hear it is: http://www.scifi-universe.com/fiche_actu.asp?id=10234.

ALSO ... Do check out http://www.ancientblades.com/ where David Chandler has set up his own web page and which features the work I did for his Free City of Ness project.

lastly ... Amused to see that http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=110723238706&ssPageName=STRK:MESELX:IT   has had no takers

10/9/11 ... Now it has ..... don't know what to think, to a private amusement. Though in one respect it's nice. 




Wednesday, 27 July 2011

Before I'm consigned to the void......

It's been a poor month in terms of getting connected to the internet and trying to blog. twice I was about to and my dsl link 'crashed'. So without further ado and with special thanks to ''Atom'' who helped me out, plus some news and maybe other bits ... here goes.

For a few years I was pleased to produce work for Games Workshop and contribute to their house organ White Dwarf. This sadly ended a few years ago but it was fun, on the whole, while it lasted. For those not so familiar with that work, and liked the previous post I made, here are are a few more examples [with a special thanks to Atom who kindly scanned and emailed them to me to post .... then my dsl went again [sigh].
This first {from WD 22}  is actually dated '77 and is a very early picture, also, from the patterns on the fabric dates from round the time I did a series of pictures related to ''The Hobbit'' which I did A3 size [landscape and portrait] and thanks to another friend sold as as posters. Interested? Sadly all mine were destroyed by flood, when part of my roof collapsed, after one of the great storms that ravaged southern England I lost of stuff that day.

This is from WD 12 and was probably drawn quite small. The one below is a female ogre from WD 16 and may fall into the Fiend Folio category.

The next two are from WD 17 and are also Fiend Folio in style.

The last of these found in WD 19 is from the 'signature' style used actually older, but after all these years it sometimes difficult to tell. LOL.
For White Dwarf I also worked on space marines as part of the Warhammer 40000 [etc.] mythos and these three all appeared in WD 105.



 Now this all tied in with a little piece [actually pieces] about the Regulan [or Vleshgu] that I did for IX [and the game Humanspce] and if you cannot wait till my next [very fast ...honest Injun] post then check out his blog. 

till a few days from now ..... dsl permitting I'm not sent to the void again where only silent screams are not heard.








Monday, 18 July 2011

lost in a small box

Quick update I was going to post this weekend past but lost my dsl connection [aaargh] but I'll be back!